Thursday, August 29, 2013

New Game: 4 x 4






Figure 1


Figure 2

A 4 in a row with 4 pieces and no board.

All 4 pieces are one sided and are made up of right angled pieces in these color patterns, 2 (red, black, red) and 2 (black, red, black) pieces.

Get 4 in a row of your color for the win.

One player is red the other black.

Decide who plays first then play alternates.

1. On your turn place a piece orthogonally adjacent to another piece.


2. If after playing all the pieces there is no winner, do the following on your turn, move a piece then place it o
rthogonally adjacent to another piece.

3. You may not move a piece that would by its removal create two groups, as shown in Figures 1 - 2

4. You may not move the last piece placed by your opponent on your turn.

5. If  by chance you create a 4 in a row for your opponent and yourself on the same turn, your opponent wins the game.

Play continues like this until you have a winner.

New Game: OBOLOS



The dead it is said were buried with an obolos, placed in their mouths, so that once a dead person's shade reached the underworld of Hades, it would be able to pay Charon (the ferryman) for passage across the river Acheron. Legend has it that those without enough wealth, or whose friends refused to follow proper burial rites, were forced to wander the banks of the Acheron for all eternity...

• 2 player, blind bidding and trick taking card game.
• 13 cards numbered in point value from 2 to 14 known as the Ferryman cards.
• Gold and silver shaped coin tokens (called obolos) numbered on one side (2,3,4,5,6,7,8,9,10,10,10,10,10)

Objective - like golf, lowest score wins.

Play

Shuffle the 13 Ferryman cards then cut the deck, turn half of the deck 180 degrees then shuffle again.

Fan the 13 Ferryman cards out in a straight line between the players face up, making sure all the cards are visible.

One player plays the dead with the Gold coins the other the Silver coins.

Now players bid on each of the 13 cards one at a time, starting with the card on the dealers left.

Both players hold all their coins in one hand and then they select one of their coins that they are going to bid by hiding it in their other hand.

Next both players present their hand that has the bid, closed fist. They then turn their hands over simultaneously revealing their bids. The player with the highest number on their coin wins the bid and the winning player takes his opponents coin and places his own coin number side face up onto the Ferryman card just won.

In the event that players present the same bid, look to see if Charon faces towards you, if so you win the bid, if Charon faces towards your opponent she wins the bid.

Play continues like this until all the Ferryman cards have been bid on, then the game is scored.

Scoring

Both players add up the points of the Ferryman cards they have won which are marked with the coin that was left on the card during play. Then each player subtracts the total points of their captured opponent’s coins.


Lowest score here wins the game!







Saturday, August 17, 2013

New Game: Necropolis - A domino game for 2 players



Necropolis
A necropolis is a large ancient cemetery. The word derives from Ancient Greek literally meaning "city of the dead".

Necropolis is a 2 player domino draw game.

You will need a set of double six dominoes.

Object
Lowest score at endgame.

Play
Start by shuffling face down the set of double six dominoes.

Leave them in a pile face down between the 2 players, from this point on this will be known as the necropolis.

Next decide who goes first, then play alternates.

On your first turn draw a tile from the necropolis and place the tile face up in front of you, this area will be known as the grave site. Your opponent now does the same.

From this point on, on your turn, you may do one of the following actions.

  • Draw a tile from the necropolis and place it adjacent to an existing tile at your grave site or
  • Draw a tile from the necropolis but keep its value hidden from your opponent by placing it face down in front of you, but behind your grave site (This area behind your grave site will be known as the mastabas) or
  • Draw a tile from your mastabas and place it adjacent to an existing tile at your grave site or
  • Draw a tile from the necropolis or from the mastabas and start a new grave site, the old grave site is now considered abandoned and must not be played to for the rest of the game or
  • Exchange a tile from your mastabas with the necropolis.

Now this ends your turn.

Tile Placement
The top number on a domino is known as its rank and the bottom number is known as its suit. You must match either the rank or suit to an existing domino in an active grave site.

When placing a tile to your grave site, the tile being placed must be placed touching an existing tile along its long edges on either side of the existing tile.


Scoring
The game ends when the necropolis is empty or when players are unable to add tiles to their gravesite.

Players then count the pips on their remaining dominoes in their  mastabas and  add +1 points to their totals for  the number of grave sites they started.

The player having the lowest score wins.

Tuesday, August 13, 2013

New Game: LOW BLOW - A dice game for 3 to 4 players




The objective is to have the lowest score after three rounds.

Best for 3 to 4 players.

The game is played in 3 rounds.

For a 3 player game the board is a 5x3 grid.

For a 4 player game the board is a 5x4 grid.

You will also need…
15 - d6 dice for 3 players in three colors and 30 counters.
20 - d6 dice for 4 players in four colors and 40 counters.

A pot to keep your communal counters in. Keep them visible to all players.

Pencil and paper for keeping score.

A 4 player game

Place the board so that all the players can reach it. The board starts out empty.

Each player owns a row. They keep the same colored Row as their home row for all 3 rounds.

Players get 5 dice (all 5 the same color, matching their 'Home' row) and 10 counters apiece at the start of the game.

The youngest player rolls first.

You get a maximum of three rolls per turn.

You begin your turn by rolling all 5 dice, you may have more or less dice, of other player's colors mixed with your own, to roll as the game progresses. Then select any of the dice you've just rolled placing them aside. You can keep all the dice and proceed to play a die or keep none of them and re-roll them all.

During your second roll you may set aside more dice and roll the remaining dice one last time. Once you set a die aside, it may not be re-rolled that turn.

Now you need to decide what to do with one die you've set aside. One die MUST be placed on your turn if you have any.

So on your turn you place your selected die using these conditions;

One - You play it to any empty space on the board. ALL the remaining dice you give to the player on your left and you then put ALL of your counters into the pot.

Two - You play it to any empty space on the board, the Ones (from all dice you possess, whether set aside in roll 1 or 2, or part of the last roll not set aside) you give to the player on your left and the rest you keep and you also put two counters into the pot.

Three - You play it to any empty space on the board, the Ones you give to the player on your left and the rest you keep and all the players put one counter into the pot.


Four - You play it to any empty space on the board, the Ones you give to the player on your left and the rest you keep and you take one counter from the pot, provided there are some to take.

Five - You play it to any empty space on the board, the Ones you give to the player on your left and the rest you keep and you take two counters from the pot, provided there are some to take.


Six - You play it to any empty space on the board, the player whose row you played on (even your own) gets to take all the counters in the pot, provided there are some to take and ALL your remaining dice you give to the player on your left.

Play then continues clockwise.

You are not out of the game if you are out of dice or counters. Dice may be passed to you, or conditions may have you move counters.

The round ends when the board is full.

You then score the round and then remove all the dice from the board and return them to the players, no change is made to the Counter Pot. The youngest player once again starts the next round. Game is over after the 3rd round's counters are scored as explained below.

Scoring

Add up the dice in each home row individually ignoring dice color.

Then you subtract 1 point for each die within your home row in your color, write down your scores. Do not use the counters until the end of round 3.

One counter is worth -1 point the second counter is worth -2 points the third counter is worth -3 points etc.

At the end of the third round total your rows as above and add up your scores for each of the three rounds then subtract the number of counters you have for a final score. Ignore any counters left in the pot. The player with the lowest score after 3 rounds is the winner.




PDF of PnP Board and player aids


Thursday, August 8, 2013

New Game: CHICHEN ITZA




Introduction
Chichen itza is 2 player abstract tile laying game with a lite Mayan theme.

It is played on the spaces of a 6x6 board with 18 shared numbered tiles.

Object - attain the highest score by having the most pyramids in your color along the longest unobstructed golden paths on the board.

Definitions golden paths
- are unobstructed lines on the board that run from one side of the board to the other, which are formed when the board is full of pieces. From 1 to 6 such paths will form per game.

Play
One player is red the other blue. Players share 18 domino like tiles that have two pyramids red and blue affixed to one face of the tile.
Tiles are also numbered like so…

First number is Red and the second number is Blue (3,1)(3,2)(3,3)(2,1)(2,2)(2,3)(1,1)(1,2)(1,3)

First number is Blue and the second number is Red(3,1)(3,2)(3,3)(2,1)(2,2)(2,3)(1,1)(1,2)(1,3)

The 6x6 board starts out initially empty.

Next decide who plays first.

Play then alternates.

On your turn, cover two empty connected spaces on the board using one tile piece, while taking care not to leave a single empty space between the other tiles on the board.

The game ends when the board is full.

Scoring
To score a game you simply add up all the numbers on the pyramids in your color that run along either side of the golden paths and only those pyramids that are adjacent to those paths are scored.

Note: some golden vertical and horizontal paths intersect, when this happens some of your pyramids will lie along these intersections in both directions, so do not count them twice when scoring.

The player with the highest score wins.



BGG ENTRY - CHICHEN ITZA