Wednesday, October 30, 2013

New Game: Lokai and Bele




2 player game, played on the spaces of an 8x8 board.

One player plays black the other white.

16 black and 16 white stackable pieces.


SETUP – A players 16 pieces are placed onto the 1st and 2nd rows closest to him.


OBJECTIVE – The player with the highest score at end game, is declared the winner.


STACK - A stack of one or more pieces of either color.

The color of the stack's top piece determines its owner (e.g., a black top piece makes it a black stack).

Stacks cannot be greater than 4 pieces high.

Stacks of 4 pieces high cannot move.

Stacks cannot split.

CAPTURES - A capture consists of placing a friendly stack on top of an enemy stack.

No stacks are ever removed from the board.

MOVEMENT – Single stacks move like chess queens and capture like chess kings.

Stacks made up of 2 or 3 pieces move like chess kings and capture like chess queens.

Black moves first, turn then alternates.

TURN - On each turn, each player must take one of the following actions:
  • Move a stack or
  • Move a stack and capture another stack.

SCORING - Each players’ stacks composed of 4 pieces are added to the numbers on the spaces of the board that they occupy (e.g., a 4 piece stack plus 3 points for the board space = 7 points).

New Game: Columna






2 player game, played on the spaces of a 7x7 board.
One player plays black the other white.

2 pawns, black and white.
A supply of black and white stackable pieces.

STACK - A stack is one or more pieces of either color.
The color of the stack's top piece determines its owner (e.g., a black top piece makes it a black stack).

Stacks cannot be greater than 4 pieces high.
Stacks of 4 pieces high cannot move.
Stacks cannot split.

MOVEMENT Pawns start out on base tiles on opposite corners of the board and move along the outer edge of the board. Pawns may move to any point along either side of the board, so long as they do not jump over their opponent's pawn and so long as they do not occupy the same side of the board as the opponent's pawn between base tiles.

Stacks move orthogonally along empty spaces (no jumps).

Stacks move equal to the number of pieces within the stack. (e.g. , a stack of 1 moves one space, a stack of 2 moves two spaces and a stack of 3 moves three spaces.)

Board starts out empty, then pawns are placed on the base tiles.

TURN- Black moves first, turn then alternates.

On each turn, each player must take one of the following actions, which constitutes a valid move:

•Move your pawn and drop a single piece onto any empty point that lies between your pawn and the target point as long as all the points between your pawn and your target point are also empty or
•Move your pawn and drop a single piece on top of a friendly or enemy stack that is less than 4 high, also the stack most be in line of sight of your pawn and any stacks in-between your pawn and the target stack must have less pieces than the target stack, or
•Move your pawn and then move one of your stacks.

A player unable to make a valid move on his turn must pass.

The game ends when neither player can make a valid move on their turn.

THE WINThere are two ways to win, one way is if on your turn you manage to form an unbroken orthoganlly adjacent path connecting your pawn, your stacks and your opponent’s pawn. The second way is if you control the most stacks of 4 pieces high at end game.

Friday, October 25, 2013

New Game: INVICTUS




Invictus – Latin, meaning “unconquered”.

2 player game played on the spaces of a 9x9 board.
Each player has 18 dice pieces.

Setup
Place the 9x9 board between the players.

Next, players turn 3 of their 18 dice pieces so that the top faces show all ones then 3-twos, 3-threes, 3-fours, 3-fives and 3-sixes.

Now Black sets his dice pieces onto any space of the second and third rows of the board that are closest to him, then White does the same.

Object
Player with the highest score at games end, wins.

Play
The fifth row of the board is known as the Divide and divides the board into two territories.

One player plays black the other white.

Black moves first, then play alternates.

On your turn you must take one of two actions:

1.Move a die one space either forward, left, right or diagonally forward, never backwards onto an empty space.
2.Capture a die one space diagonally forward, like a pawn in chess performing a capture.

When any friendly dice reach an opponent’s first row, they are removed from play and used in scoring at endgame.

Captures
A friendly die may only capture an opponent’s die of equal face value or less, the captured die is returned to your opponent if its face value is greater than one. On receiving the captured die from your opponent you must turn that die so that the face value of the die now reads one less, then place this die onto an empty space on your side of the Divide.

Any captured dice that have a face value of (1) are removed from play and kept for scoring at endgame.

The game ends when a player moves all of his remaining dice onto his opponent’s first row.

If any of your opponents dice are past the Divide and in your territory at endgame they will be added to your opponent's score.

Score
Add up all of the top face values of your dice that reached you’re opponent's first row, any captured dice and any of your dice that were within enemy territory.

Highest score wins!