Saturday, May 24, 2014

New Game: 7-4-1776



7-4-1776

2-players.



Materials

Supply of red and blue stones.
10x10 board.



Definitions

Adjacent – Means orthogonally and diagonally adjacent.

Group – Two or more connected set of friendly stones.



Rules

The board starts out empty.

One player plays blue the other red.

Player’s alternate turns, starting with blue.

On a turn take one of the following actions.

1) Drop a friendly stone on any empty square on the board or

2) Move a friendly stone already on the board any distance orthogonally or diagonally ending the move on an empty square adjacent to another friendly stone not belonging to a group, then drop a stone on every empty square that is adjacent to the stone last moved.


Goal

A player unable to take an action on her turn loses.


Restrictions

1) Stones are not allowed to jump or pass through other stones.

2) Friendly stones that are adjacent cannot move.

New Game: Parking Lot


2-players.

Materials

•8 red and 8 blue rectangular blocks.

•An 8x8 board.

Rules

The board starts out empty.

One player will place friendly pieces vertically the other horizontally.

Player’s alternate turns, starting with blue.

On a turn you may take one or both of the following actions.

(1) Cover with a friendly piece any two empty squares on the board (this action is obligatory).

(2) Move a friendly piece already on the board any distance orthogonally ending the move on two empty squares or move the piece orthogonally then turn the piece once either left or right and then continuing in a straight line, ending the move on two empty squares (this action is optional).

The game ends when the last piece is placed.

Goal

The player with the largest orthogonally connected group wins. If a tie occurs, look at the next largest group.

Restrictions

No piece is allowed to jump or pass through another piece. Friendly pieces that are orthogonally adjacent cannot move.

Wednesday, May 21, 2014

New Game: Land Grab


A game for 2-players.

Materials

4 stones, 2 black and 2 white.

64 Othello like tiles, black on one side and white on the other.

Definitions

Claim - An orthogonally adjacent group of friendly tiles.
Adjacent – adjacent from this point on will be considered orthogonally adjacent.

Goal

Win by capturing all of your opponent’s stones or by having the largest claim.

Setup

Lay out the 64 tiles into an 8x8 black and white checkerboard pattern.

Then alternately starting with black, drop a stone onto an empty friendly color tile.

Rules

On a turn you must take one of the following actions.

1) Select an empty enemy colored tile that is in a straight line (horizontally or diagonally) with one of your friendly stones, then flip this tile over and move the friendly stone placing it on top of the tile just flipped or

2) Capture an enemy stone by approach, this is done by moving a friendly capturing stone to an empty enemy tile (this tile must also be flipped over before completing the capture) that is adjacent to an enemy stone, provided that the enemy stone is on the continuation of the capturing stone's movement line (which could be horizontally or diagonally) or

3) Move a friendly stone that is adjacent freely within the claim that is occupied by that stone.

The game ends when one of the following occurs.

1. When all enemy stones are captured or

2. When players are unable of following either rules #1 or #2 after 2 consecutive turns.

Finally add up the tiles in your claims, the player with the largest claim or the player that managed to capture all the enemy stones is the winner. If by chance there is a tie, look at each player’s second largest claim and so forth.

Restrictions

Unless performing a capture, you can't flip a tile of an opponent's claim if that claim is occupied by an opponent's piece.

Sunday, May 11, 2014

New Game: Moai




It is said that the mythical King Tuu Ku Ihu and the god Make Make possessed the “mana” or divine power to command the Moai to walk.

Question is, have you got the mana to move them!

Moai is a territorial game for 2 players.

The game is played on a standard 8x8 board with the four corners removed or blanked out.You will need a Black and a White pawn and a supply of counters.

Moai can also be played on a hexagonal board with 91 hexagonal cells and the same rules apply.

Goal

Push or Pull your opponent's pawn (Moai) until the last player able to place a counter and move his own Moai wins.

Play

Players begin by placing their Moai on an empty space anywhere on the board.

White moves first.

Players take turns.

A player on his turn makes 2 moves.


1) Place a counter on a space inline (orthogonally or diagonally) with you or your opponent’s Moai on the board.

Once placed counters are fixed.

2) You push or pull you or your opponent’s Moai (orthogonally or diagonally) towards or away from the counter you just placed along an empty path or a player can also move a Moai orthogonally (orthogonally or diagonally on a hex board) towards or away from the counter just placed along an empty path ending with a single space diagonal turn left or right.

A Moai must move a minimum of 1 space toward or away from the counter just placed.

Play continues until the player that is still able to place a counter and move his own Moai wins.